An HTML5 remake of the original Super Mario Brothers - expanded for wide screens.
Both .mp3 and .ogg files are included, so all major browsers should be able to play all audio. |
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|---|---|---|
| Fonts | ||
| Maps | ||
| parser | ||
| Sounds | ||
| Theme | ||
| .gitattributes | ||
| .gitignore | ||
| data.js | ||
| editor.js | ||
| events.js | ||
| generator.js | ||
| library.js | ||
| load.js | ||
| maps.js | ||
| mario.css | ||
| mario.html | ||
| mario.js | ||
| quadrants.js | ||
| README.md | ||
| sounds.js | ||
| sprites.js | ||
| things.js | ||
| toned.js | ||
| triggers.js | ||
| upkeep.js | ||
| utility.js | ||
FullScreenMario
An HTML5 remake of the original Super Mario Brothers - expanded for modern browsing.
Here's a quick set of cheat codes you can use during the game. If you're using this through the fullscreenmario.com UI, you'll have to reference everything as a member of 'game' (which is a link to the frame containing FSM).
Game Powerups
| Command | Result |
|---|---|
marioShroom(mario) |
The equivalent of Mario touching a Mushroom or FireFlower item. |
marioStar(mario) |
The equivalent of Mario touching a Star item. Note that if you want Mario to be invincible for the rest of the current map, use ++mario.star. |
scrollMario(X) |
Scrolls the window horizontally by X, keeping Mario in the same spot relative to the screen. |
scrollTime(T) |
Floats Mario through the rest of the level (beware, this is best used on the Random worlds!). |
fastforward(T) |
Sets the game speed to 1+T. T=1 results in double the speed, and T=0 is normal speed. |
Adding Things
| Command | Result |
|---|---|
addThing(ThingFunction, xloc, yloc)
or addThing(new Thing(ThingFunction, arg1, arg2), xloc, yloc)
|
Creates a new instance of a Thing, such as Goomba or Koopa, at the specified location. Thing functions are located as separate in things.js; in the future they will be stored as JSON objects. |
killNormal(MyThing) |
Kills a specified Thing. You may find them listed under window.characters, window.solids, and window.scenery. |
Map Shifting
| Command | Result |
|---|---|
setMap(A,B)
or setMap([A,B])
|
Starts the World A-B map immediately. If it doesn't exist (such as when maps aren't loaded via AJAX yet), it will log a complaint gracefully. |
setMapRandom()
or setMapRandom("Overworld")
|
Starts the corresponding random map immediately, similar to setMap. Named options are (Overworld by default):
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shiftToLocation(N) |
Shifts to the Nth location in the current map. For example, setMap(1,1); shiftToLocation(2); brings the user to the Underworld section of World 1-1. Note that maps are stored under Maps/WorldAB.js as function bodies.
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Developers
This is released under the Attribution Non-Commercial Share-Alike license. Full Screen Mario is meant to be both a proof of concept and an entertaining pasttime, not a source of income.