Process image assets for web, mobile, and desktop (icons/retina/favicons/etc) http://hybrid.build
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Hybrid Assets

Join the chat at https://gitter.im/buildhybrid/platform

Process image assets for web, mobile, and desktop

Assets aims to take all of the work out of creating image assets for your app. Let Assets generate all of your cross-platform app icons, splashscreens, favicons, app store preview images, @2x retina images, thumbnails, optimized web images, or even sprites. Now if you want to update your app icon on every platform.. it's only one command! Assets build tool watches for changes in your config file and source images and will automatically reprocess your assets if you modify them, completely automating your asset build pipeline!

Installation

Requirement

First download and install GraphicsMagick.

In Mac OS X, you can simply use Homebrew and do:

brew install graphicsmagick

In Ubuntu

sudo apt-get install graphicsmagick

In Windows

Windows Installation Instructions

NPM Module

To use manually using require

npm install hybrid-assets

TODO: Include docs on how to use manually

Build Plugins

For use as a Meteor build plugin use this package (notes)

meteor add hybrid:assets
  • Grunt Plugin
  • Gulp Plugin
  • Brocolli Plugin

Features

Image Optimization

  • Resizing
  • Retina Images - Generates a @2x and regular version of the image.
  • Image Quality Adjustment - Good for lowering the filesize of larger images.
  • Sprites

Platform Icons Presets

Platform Launch Screen Presets

  • iOS - ios-splash
  • Android - android-splash
  • Windows Phone - windows-phone-splash
  • Blackberry - blackberry-splash

Other Platform Presets

  • Chrome Extension Preview - chrome-ext-preview

Other Posible Features

  • Automatic CDN Uploading

Contributing

If you want to help contribute presets look in presets.js for examples :)

Configuration

Make a new file in your app directory called config.assets

Example config.assets

{
    "appIcons": {
        "source": "private/icon.png",
        "output": "resources/icons/",
        "type": ["ios", "android", "chromeext", "mac"]
    },
    "webIcons": {
        "source": "private/icon.png",
        "output": "public/assets/images/favicon/",
        "type": ["favicon"]
    },
    "webImages": {
        "source": [
            "private/image.jpg",
            "private/image2.jpg"
        ],
        "output": "public/assets/images/",
        "retina": true,
        "quality": 80
    },
    "customNameThumbnail": {
        "source": [
            "private/image.jpg"
        ],
        "name": "{{source}}-thumb.jpg",
        "output": "public/assets/images/",
        "height": 20,
        "width": 20,
        "retina": true,
        "quality": 40
    }
}
  • source - Relative path to source image .
  • output - Relative path of where to save the new images (will store in output/type/name if using a type).
  • type - Array of types to include.
  • name - Name of the outputed file. For an array of sources you can use {{source}} and it will automatically fill in the source file name here;
  • height - Height of the (non-retina) image output.
  • width - Width of the (non-retina) image output.
  • retina - Include an @2x version of the image (this assumes the sources image is @2x).
  • quality - Adjust the compression level. val ranges from 0 to 100 (best).

Assets CLI

To use Assets from the command line, clone the repo and do the following

cd assets
npm install
./assets --help
Usage:
  assets [OPTIONS] [ARGS]

Options:
  -c, --config FILE      Path to assets config file
  -r, --root PATH        Root directory of application
  -s, --cache PATH       Directory to store cache
  -f, --force            Force build even if cache hasn't changed
  -h, --help             Display help and usage details

Rerun Note

To avoid recreating images every time a file is changed during development, asset builder only reruns if config.assets changes or any of the source images referenced in it change.

Source Icon

The source image for icon types should be a 1024x1024 png file. (Example Source Icon)

iOS generated icons from example iosoutput

Favicons

If using the favicon type, include the assets in your <head>

<!-- Standard Favicon -->
<link rel="icon" type="image/x-icon" href="/assets/images/favicon/favicon.png" />

<!-- For iPhone 4 Retina display: -->
<link rel="apple-touch-icon-precomposed" sizes="114x114" href="/assets/images/favicon/apple-touch-icon-114x114-precomposed.png">

<!-- For iPad: -->
<link rel="apple-touch-icon-precomposed" sizes="72x72" href="/assets/images/favicon/apple-touch-icon-72x72-precomposed.png">

<!-- For iPhone: -->
<link rel="apple-touch-icon-precomposed" href="/assets/images/favicon/apple-touch-icon-57x57-precomposed.png">

<!-- For Windows 8: -->
<meta name="msapplication-TileImage" content=“/assets/images/favicon/pinned.png”>
<meta name="msapplication-TileColor" content="#ef0303”>

<!-- For Opera Coast: -->  
<link rel="icon" href="/assets/images/favicon/favicon-coast.png" sizes="228x228">

favicons

Retina Images

If generating retina images, you may want to look into retina.js or use css pixel ratio media queries